#ifndef lint static char sccs_id[] = "@(#)til_delete.c 5.3 9/7/88"; #endif /* * Copyright 1988 by Siemens Research and Technology Laboratories, Princeton, NJ * * All Rights Reserved * * Permission to use, copy, modify, and distribute this software and its * documentation for any purpose and without fee is hereby granted, * provided that the above copyright notice appear in all copies and that * both that copyright notice and this permission notice appear in * supporting documentation, and that the name of Siemens Research and Technology * Laboratories not be used in advertising or publicity pertaining to * distribution of the software without specific, written prior permission. * * * SIEMENS DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, INCLUDING * ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO EVENT SHALL * SIEMENS BE LIABLE FOR ANY SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR * ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, * WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, * ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS * SOFTWARE. */ #include "copyright.h" /**************************************************************************** *The purpose of Tile_Delete is to "delete" the given tile. Note *that the tile is never really deleted, it is marked as a space *tile and the area that was contained inside the tile is returned *to maximal horizontal strips with respect to the rest of the *screen ****************************************************************************/ #include "tileD.h" #include "tile-listP.h" #include "tile.h" extern Tile *Tile_at_CP; extern Tile *Tile_Split_Top (), *Tile_Split_Bottom (); extern void Tile_Merge(); extern Tile_List Tile_Right_Neighbors (), Tile_Left_Neighbors (); extern Tile *Marry_Neighbors(); void Tile_Delete(genericp) Tilep genericp; { Tile_List Rneighbors, Lneighbors; Tile *next_nbr; Tile *top_tile, *bottom_tile; Tile *stitch; TWRectangle old_area; Tile *tilep = (Tile *) genericp; /* set the current tile pointer (used by Tile_at_Point) * to a VALID neighbor tile */ if ( bl_stitch(tilep) != NULL_TILE ) Tile_at_CP = bl_stitch(tilep); else if ( lb_stitch(tilep) != NULL_TILE ) Tile_at_CP = lb_stitch(tilep); else if ( tr_stitch(tilep) != NULL_TILE ) Tile_at_CP = tr_stitch(tilep); else if ( rt_stitch(tilep) != NULL_TILE ) Tile_at_CP = rt_stitch(tilep); Tile_Set_Type (tilep, Space); if (Tile_at_CP == tilep) /* then only 1 tile exists */ return; /* Need to keep around the upper-left and lower-right * corners of the original area */ old_area.left_x = Left_X (tilep); old_area.top_y = Top_Y (tilep); old_area.right_x = Right_X (tilep); old_area.bottom_y = Bottom_Y (tilep); /* for each right neighbor of the original tile, * split the tile and/or the neighbor (if it is * a Space tile) so that the maximal horizontal * strip property is regained */ Rneighbors = Tile_Right_Neighbors(tilep); Lneighbors = Tile_Left_Neighbors(tilep); TL_NEXT(next_nbr, Rneighbors); while (next_nbr != NULL_TILE) { if (Tile_Get_Type(next_nbr) == Space) tilep = Marry_Neighbors(tilep, next_nbr); TL_NEXT(next_nbr, Rneighbors); } TL_FREE(Rneighbors) /* for each left neighbor of the original tile, * if that left neighbor is a space tile, treat it * as the original tile above */ TL_NEXT(tilep, Lneighbors); while (tilep != NULL_TILE) { if (Tile_Get_Type(tilep) == Space) { Rneighbors = Tile_Right_Neighbors(tilep); TL_NEXT(next_nbr, Rneighbors); while (next_nbr != NULL_TILE) { if (Tile_Get_Type(next_nbr) == Space) tilep = Marry_Neighbors(tilep, next_nbr); TL_NEXT(next_nbr, Rneighbors); } TL_FREE(Rneighbors) } TL_NEXT(tilep, Lneighbors); } TL_FREE (Lneighbors) /* see if the top and bottom strips of the original * tile can be merged */ bottom_tile = (Tile *) Tile_at_Point(old_area.left_x, old_area.bottom_y); if ( (stitch = lb_stitch(bottom_tile)) != NULL_TILE && Tile_Get_Type(stitch) == Space ) { if (Left_X(bottom_tile) == Left_X(stitch) && Right_X(bottom_tile) == Right_X(stitch)) Tile_Merge(bottom_tile, stitch, Bottom); } top_tile = (Tile *) Tile_at_Point(old_area.left_x, old_area.top_y); if ( (stitch = rt_stitch(top_tile)) != NULL_TILE && Tile_Get_Type(stitch) == Space ) { if (Left_X(top_tile) == Left_X(stitch) && Right_X(top_tile) == Right_X(stitch)) Tile_Merge(top_tile, stitch, Top); } } /**************************************************************************** * Marry_Neighbors takes a space tile and its neighbor (which should * also be a space tile, OR ELSE!) and does vertical splits and * horizontal merges to regain the maximal horizontal strip property. * It returns either 'tile' or the space tile split off of the bottom of * 'tile' (note: the size of the returned tile may (most probably) will differ * from the size of 'tile') **************************************************************************** */ Tile * Marry_Neighbors(tile, neighbor) Tile *tile; Tile *neighbor; { Tile *return_tile; Basetype top; Basetype bottom; return_tile = tile; if(Top_Y(tile) > Top_Y(neighbor)) top = Top_Y(tile); else top = Top_Y(neighbor); if(Bottom_Y(tile) < Bottom_Y(neighbor)) bottom = Bottom_Y(tile); else bottom = Bottom_Y(neighbor); if(Top_Y(tile) != top) Tile_Split_Top(tile, top); else if(Top_Y(neighbor) != top) Tile_Split_Top(neighbor, top); if(Bottom_Y(tile) != bottom) return_tile = Tile_Split_Bottom(tile, bottom); else if(Bottom_Y(neighbor) != bottom) Tile_Split_Bottom(neighbor, bottom); (void) Tile_Merge(tile, neighbor, Right); return(return_tile); }