#!/bin/bash # palette.sh - up to 255 block definitions # maps first 32 IDs to pre-flattening IDs, just for fun; rest is rather random # empty blocks (00) is what I can't easily implement :( # https://minecraft.fandom.com/wiki/Java_Edition_data_values/Pre-flattening/Block_IDs palette=() palette+=("00") # air palette+=("01") # stone palette+=("09") # grass block palette+=("0a") # dirt palette+=("0e") # cobblestone palette+=("0f") # planks palette+=("15") # sapling palette+=("21") # bedrock palette+=("00") # palette+=("31") # water palette+=("00") # palette+=("41") # lava palette+=("42") # sand palette+=("44") # gravel palette+=("45") # gold ore palette+=("47") # iron ore palette+=("49") # coal ore palette+=("4d") # wood palette+=("9401") # leaves palette+=("8402") # sponge palette+=("8602") # glass palette+=("8702") # lapis ore palette+=("8902") palette+=("00") # palette+=("9602") # sandstone palette+=("00") # palette+=("00") # palette+=("00") # palette+=("00") # palette+=("00") # palette+=("f60a") # tallgrass