Witchcraft/src/packet.sh

305 lines
6.7 KiB
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#!/usr/bin/env bash
# packet.sh - play state packets
# pkt_pos(x, y, z)
function pkt_pos() {
res="$(to_ieee754 $1)" # X
res+="$(to_ieee754 $2)" # Y
res+="$(to_ieee754 $3)" # Z
res+="00000000" # yaw
res+="00000000" # pitch
res+="00" # bit field; all absolute
res+="00" # teleport id (?)
res+="00" # dismount vehicle?
send_packet "38" "$res"
log "sent player look and position"
}
# pkt_chunk(chunk_x, chunk_z, fill)
function pkt_chunk() {
# palettes are really cool once you figure them out :3
# https://wiki.vg/Protocol#Chunk_Data_And_Update_Light
local chunk
local fill
if [[ $3 == '' ]]; then
fill='01'
else
fill="$3"
fi
res="$1" # chunk X
res+="$2" # chunk Z
# here goes the scary NBT field
# nbt tag MOTION_BLOCKING len light data for a superflat map
res+="0a00000c000f 4d4f54494f4e5f424c4f434b494e47 00000025 010080402010080401008040201008040100804020100804010080402010080401008040201008040100804020100804010080402010080401008040201008040100804020100804010080402010080401008040201008040100804020100804010080402010080401008040201008040100804020100804010080402010080401008040201008040100804020100804010080402010080401008040201008040100804020100804010080402010080401008040201008040100804020100804010080402010080401008040201008040100804020100804010080402010080401008040201008040100804020100804010080402010080401008040201008040100804020100804010080402010080401008040201008040100804020100804 0000000020100804 00"
if [[ -f $TEMP/world/$1$2 ]]; then
chunk=$(cat $TEMP/world/$1$2)
else
chunk_header
l=$(echo -n "8002" | unhex | varint2int)
chunk+="$(repeat $((l*16)) "$fill")"
chunk_footer
echo -n "$chunk" > $TEMP/world/$1$2
fi
res+="$(hexstr_len "$chunk")" # Data len
res+="$chunk" # Chunk data itself
res+="00 01 00 00 00 00 00 00" # empty bitsets and light arrays
send_packet "22" "$res"
log "sending chunk data"
}
# pkt_effect(x, y, z, effect_id)
function pkt_effect() {
res="$(printf '%08x' $4)"
res+="$(encode_position $1 $2 $3)"
res+="00000000"
res+="00"
send_packet "23" "$res"
log "sending effect"
}
# pkt_particle(x, y, z, particle_id, count)
function pkt_particle() {
res="$(printf '%08x' $4)" # particle id
res+="01" # long distance
res+="$(to_ieee754 $1)" # X
res+="$(to_ieee754 $2)" # Y
res+="$(to_ieee754 $3)" # Z
res+="3f800000" # X offset
res+="3f800000" # Y offset
res+="3f800000" # Z offset
res+="00000001" # particle data
res+="$(printf '%08x' $5)" # particle count
res+="" # data (left blank)
send_packet "24" "$res"
log "sending particle"
}
# pkt_playerinfo(name, eid)
function pkt_playerinfo_add() {
res="00" # add player
res+="01" # total players
res+="0000000000000000000000000000$2" # UUID
res+="$(str_len "$1")$(echo -n "$1" | xxd -p)"
res+="00" # array len; can be zero, but no skins then
res+="01" # gamemode: creative
res+="01" # ping: 1ms
res+="00" # has display name: false
send_packet "36" "$res"
log "sent playerinfo"
}
# pkt_spawnplayer(eid)
function pkt_spawnplayer() {
res="$(int2varint $((0x$1)))" # entity id
res+="0000000000000000000000000000$1" # a really badly made UUID
res+="00 00 00 00 00 00 00 00" # X
res+="00 00 00 00 00 00 00 00" # Y
res+="00 00 00 00 00 00 00 00" # Z
res+="00" # Angle (256 steps)
res+="00" # Pitch (...)
send_packet "04" "$res"
log "sent spawnplayer"
}
# pkt_position(deltaX, deltaY, deltaZ, eid)
function pkt_position() {
local deltaX
local deltaY
local deltaZ
local stepX
local stepY
local stepZ
local n
deltaX=$1
deltaY=$2
deltaZ=$3
stepX=0
stepY=0
stepZ=0
while true; do
n=false
if [[ $deltaX -gt 32767 ]]; then
stepX=32767
deltaX=$((deltaX-32767))
n=true
fi
if [[ $deltaX -lt -32768 ]]; then
stepX=-32768
deltaX=$((deltaX+32768))
n=true
fi
if [[ $deltaY -gt 32767 ]]; then
stepY=32767
deltaY=$((deltaY-32767))
n=true
fi
if [[ $deltaY -lt -32768 ]]; then
stepY=-32768
deltaY=$((deltaY+32768))
n=true
fi
if [[ $deltaZ -gt 32767 ]]; then
stepZ=32767
deltaX=$((deltaZ-32767))
n=true
fi
if [[ $deltaZ -lt -32768 ]]; then
stepZ=-32768
deltaZ=$((deltaZ+32768))
n=true
fi
[[ $n == false ]] && break
pkt_position $stepX $stepY $stepZ
done
res="$(int2varint $((0x$4)))" # entity ID
res+="$(to_short $deltaX)"
res+="$(to_short $deltaY)"
res+="$(to_short $deltaZ)"
res+="00" # on ground
send_packet "29" "$res"
}
# pkt_chatmessage(msg, sender_uuid)
function pkt_chatmessage() {
local msg
local json
local res
msg=$(sed -E 's/"//g;s@\\@@g' <<< "$1")
json='{"text":"'"$msg"'"}'
res="$(str_len "$json")$(echo -n "$json" | xxd -p)"
res+="00" # position: chat box
res+="$2"
send_packet "0f" "$res"
}
# pkt_title(msg)
function pkt_title() {
local txt
txt='{"text":"'"$1"'"}'
res="$(str_len "$txt")$(echo -n "$txt" | xxd -p)"
send_packet "5a" "$res"
}
# pkt_subtitle(msg)
function pkt_subtitle() {
local txt
txt='{"text":"'"$1"'"}'
res="$(str_len "$txt")$(echo -n "$txt" | xxd -p)"
send_packet "58" "$res"
}
# pkt_disconnect(reason)
function pkt_disconnect() {
txt='{"text":"'"$1"'"}'
res="$(str_len "$txt")$(echo -n "$txt" | xxd -p)"
send_packet "1a" "$res"
pkill -P $$
pkt_chatmessage "- $nick" "00000000000000000000000000000000" > $TEMP/players/$nick/broadcast
sleep 0.3
rm -R "$TEMP/players/$nick"
exit
}
# pkt_experience(lvl)
function pkt_experience() {
res="00000000" # experience bar
res+="$(int2varint $1)"
res+="00"
send_packet "51" "$res"
}
# pkt_inventory(items)
function pkt_inventory() {
local -n _items=$1
res="00" # inventory id
res+="00" # state
res+="$(int2varint ${#_items[@]})" # item count
for i in ${!_items[@]}; do
if [[ $i == 0 ]]; then
res+="00"
else
res+="01 $(int2varint ${_items[$i]}) 01 00"
fi
done
res+="01 00 01 00"
send_packet "14" "$res"
log "sent inventory"
}
# pkt_digginack(x, y, z, block, status)
function pkt_diggingack() {
res="$(encode_position $1 $2 $3)"
res+="$4"
res+="$5"
res+="01"
send_packet "08" "$res"
log "sent dig ack"
}
# pkt_blockbreak(x, y, z, stage)
function pkt_blockbreak() {
res="$(int2varint $((0x$eid)))"
res+="$(encode_position $1 $2 $3)"
res+="$4"
send_packet "09" "$res"
}
# pkt_soundeffect(x, y, z, id)
# TODO: unbreak this
function pkt_soundeffect() {
res="$(int2varint $4)" # sound ID
res+="05" # "block" category
res+="$(printf '%08x' $(($1*8)))" # x
res+="$(printf '%08x' $(($2*8)))" # y
res+="$(printf '%08x' $(($3*8)))" # z
res+="3f800000" # volume
res+="3f800000" # pitch
send_packet "5d" "$res"
log "sound $(hexpacket_len "$res")5d$res"
}
# pkt_sendblock(x, y, z, id)
function pkt_sendblock() {
res="$(encode_position $1 $2 $3)"
res+="$(int2varint $4)"
send_packet "0c" "$res"
}
# send_packet(id, payload)
function send_packet() {
echo -n "$(hexpacket_len "$2")$1$2" | unhex
}