57 lines
1.3 KiB
Markdown
57 lines
1.3 KiB
Markdown
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# stream.sh
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A quick-and-dirty solution for streaming audio over TCP/IP between
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Linux computers with ALSA.
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# usage
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The architecture consists of a server (Computer With Speakers) and
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a client (Computer With Crappier Speakers But We Have Media On It).
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The script is self-contained, so you can distribute the same version
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to client and server computers.
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On the server, run
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```
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./stream.sh server 1337
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```
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... and then, on the client, run
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```
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./stream.sh set
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./stream.sh client 10.21.37.1 1337
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```
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This is enough to get you started, you should start hearing audio
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from your local applications on the remote computer. By default,
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stream.sh uses WAVE in a RIFF container - this provides a high
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quality, low-latency solution. In case your network isn't fast
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enough to support raw audio data, you can specify a codec and
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bitrate:
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```
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./stream.sh client 10.21.37.1 1337 libopus 64
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```
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# debugging
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stream.sh has a built-in benchmarking functionality that tries to
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guess the correct timings for your hardware. If this is inaccurate
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and you hear pops, or the audio drops off completely every ~60s,
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you may want to run
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```
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./stream.sh benchmark ffmpeg
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```
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and modify the delay variable in the `USER-CONFIGURABLE VARIABLES`
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section of stream.sh
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# building
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```
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./pack.sh > stream.sh
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```
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