supertuxkart-serenity/lib/graphics_engine/src/ge_vulkan_fbo_texture.cpp
2023-06-12 16:31:15 +02:00

154 lines
6.2 KiB
C++

#include "ge_vulkan_fbo_texture.hpp"
#include "ge_main.hpp"
#include "ge_vulkan_depth_texture.hpp"
#include "ge_vulkan_driver.hpp"
#include <array>
#include <exception>
#include <stdexcept>
namespace GE
{
GEVulkanFBOTexture::GEVulkanFBOTexture(GEVulkanDriver* vk,
const core::dimension2d<u32>& size,
bool create_depth)
: GEVulkanTexture()
{
m_vk = vk;
m_vulkan_device = m_vk->getDevice();
m_image = VK_NULL_HANDLE;
m_vma_allocation = VK_NULL_HANDLE;
m_has_mipmaps = false;
m_locked_data = NULL;
m_size = m_orig_size = m_max_size = size;
m_internal_format = VK_FORMAT_R8G8B8A8_UNORM;
if (!createImage(VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT |
VK_IMAGE_USAGE_SAMPLED_BIT))
throw std::runtime_error("createImage failed for fbo texture");
if (!createImageView(VK_IMAGE_ASPECT_COLOR_BIT))
throw std::runtime_error("createImageView failed for fbo texture");
m_depth_texture = NULL;
m_rtt_render_pass = VK_NULL_HANDLE;
m_rtt_frame_buffer = VK_NULL_HANDLE;
if (create_depth)
m_depth_texture = new GEVulkanDepthTexture(m_vk, size);
} // GEVulkanFBOTexture
// ----------------------------------------------------------------------------
GEVulkanFBOTexture::~GEVulkanFBOTexture()
{
delete m_depth_texture;
if (m_rtt_frame_buffer != VK_NULL_HANDLE)
{
clearVulkanData();
vkDestroyFramebuffer(m_vk->getDevice(), m_rtt_frame_buffer, NULL);
m_vk->handleDeletedTextures();
m_image_view.reset();
m_image = VK_NULL_HANDLE;
m_vma_allocation = VK_NULL_HANDLE;
}
if (m_rtt_render_pass != VK_NULL_HANDLE)
vkDestroyRenderPass(m_vk->getDevice(), m_rtt_render_pass, NULL);
} // ~GEVulkanFBOTexture
// ----------------------------------------------------------------------------
void GEVulkanFBOTexture::createRTT()
{
if (!m_depth_texture)
return;
std::array<VkAttachmentDescription, 2> attchment_desc = {};
// Color attachment
attchment_desc[0].format = m_internal_format;
attchment_desc[0].samples = VK_SAMPLE_COUNT_1_BIT;
attchment_desc[0].loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
attchment_desc[0].storeOp = VK_ATTACHMENT_STORE_OP_STORE;
attchment_desc[0].stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
attchment_desc[0].stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
attchment_desc[0].initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
attchment_desc[0].finalLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
// Depth attachment
attchment_desc[1].format = m_depth_texture->getInternalFormat();
attchment_desc[1].samples = VK_SAMPLE_COUNT_1_BIT;
attchment_desc[1].loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
attchment_desc[1].storeOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
attchment_desc[1].stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
attchment_desc[1].stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
attchment_desc[1].initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
attchment_desc[1].finalLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
VkAttachmentReference color_reference = { 0, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL };
VkAttachmentReference depth_reference = { 1, VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL };
VkSubpassDescription subpass_desc = {};
subpass_desc.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
subpass_desc.colorAttachmentCount = 1;
subpass_desc.pColorAttachments = &color_reference;
subpass_desc.pDepthStencilAttachment = &depth_reference;
// Use subpass dependencies for layout transitions
std::array<VkSubpassDependency, 2> dependencies;
dependencies[0].srcSubpass = VK_SUBPASS_EXTERNAL;
dependencies[0].dstSubpass = 0;
dependencies[0].srcStageMask = VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
dependencies[0].dstStageMask =
VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT |
VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT;
dependencies[0].srcAccessMask = VK_ACCESS_SHADER_READ_BIT;
dependencies[0].dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT |
VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT;
dependencies[0].dependencyFlags = VK_DEPENDENCY_BY_REGION_BIT;
dependencies[1].srcSubpass = 0;
dependencies[1].dstSubpass = VK_SUBPASS_EXTERNAL;
dependencies[1].srcStageMask =
VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT |
VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT;
dependencies[1].dstStageMask = VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
dependencies[1].srcAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT |
VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT;
dependencies[1].dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
dependencies[1].dependencyFlags = VK_DEPENDENCY_BY_REGION_BIT;
// Create the actual render pass
VkRenderPassCreateInfo render_pass_info = {};
render_pass_info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO;
render_pass_info.attachmentCount = attchment_desc.size();
render_pass_info.pAttachments = attchment_desc.data();
render_pass_info.subpassCount = 1;
render_pass_info.pSubpasses = &subpass_desc;
render_pass_info.dependencyCount = dependencies.size();
render_pass_info.pDependencies = dependencies.data();
if (vkCreateRenderPass(m_vk->getDevice(), &render_pass_info, NULL,
&m_rtt_render_pass) != VK_SUCCESS)
throw std::runtime_error("vkCreateRenderPass failed in createFBOdata");
std::array<VkImageView, 2> attachments =
{{
*(m_image_view.get()),
(VkImageView)m_depth_texture->getTextureHandler(),
}};
VkFramebufferCreateInfo framebuffer_info = {};
framebuffer_info.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO;
framebuffer_info.renderPass = m_rtt_render_pass;
framebuffer_info.attachmentCount = attachments.size();
framebuffer_info.pAttachments = attachments.data();
framebuffer_info.width = m_size.Width;
framebuffer_info.height = m_size.Height;
framebuffer_info.layers = 1;
if (vkCreateFramebuffer(m_vk->getDevice(), &framebuffer_info,
NULL, &m_rtt_frame_buffer) != VK_SUCCESS)
throw std::runtime_error("vkCreateFramebuffer failed in createFBOdata");
} // createRTT
}